uOFW
Reverse engineered PSP kernel 6.60.
Loading...
Searching...
No Matches
SceConsoleId Struct Reference

#include <openpsid_kernel.h>

Detailed Description

This structure represents a unique per-console identifier. It contains console specific information and can be used, for example, for DRM purposes and simple PSP hardware model checks.

Remarks
On the PSP, Sony uses the term "PSID" (not to mixup with the term "OpenPSID" which represents a different set of unique identifier bits). On later consoles, like the PS Vita and PS4, Sony uses the term "ConsoleId" for this set of identifier bits. To be consistent within the PS family, we are going with the term "ConsoleId" here, even though APIs like sceOpenPSIDGetPSID() (which returns the ConsoleId) will remain as originally named by Sony.

The documentation for this struct was generated from the following file: