Allows the user to run executables through reboot.bin.
◆ LoadExecForUser_362A956B()
s32 LoadExecForUser_362A956B |
( |
void |
| ) |
|
Update the exit callback status (exported as a variable in the kernel module)
- Returns
- 0 on success.
◆ sceKernelLoadExec()
Load an executable.
- Parameters
-
file | The executable path. |
opt | Execution parameters. |
- Returns
- 0 on success.
◆ LoadExecForUser_8ADA38D3()
Load an executable using npdrm.
- Parameters
-
file | The executable path. |
opt | Execution parameters. |
- Returns
- 0 on success.
◆ LoadExecForUser_D1FB50DC()
s32 LoadExecForUser_D1FB50DC |
( |
void * |
arg | ) |
|
Exit a game with an argument.
- Parameters
-
- Returns
- 0 on success.
◆ sceKernelRegisterExitCallback()
s32 sceKernelRegisterExitCallback |
( |
SceUID |
cbId | ) |
|
Register an exit callback, started upon game exit through the "Home" button.
- Parameters
-
- Returns
- 0 on success.
◆ sceKernelExitGameWithStatus()
s32 sceKernelExitGameWithStatus |
( |
void |
| ) |
|
Exit a game (with no status, as opposed to the function's name)
- Returns
- 0 on success.
◆ sceKernelExitGame()
s32 sceKernelExitGame |
( |
void |
| ) |
|
Exit a game.
- Returns
- 0 on success.